Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
bonus2 bSkillAtk,"RL_D_TAIL",20;
if (.@r>=9) {
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RL_D_TAIL",35;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bAddEle,Ele_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3); |