Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_WILD_FIRE",10;
bonus2 bSkillAtk,"RL_D_TAIL",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_D_TAIL",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillCooldown,"RL_D_TAIL",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
bonus2 bSkillAtk,"NW_WILD_FIRE",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_WILD_FIRE",5;
}
}
} |