Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bSplashRange,1;
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",30;
bonus2 bSkillAtk,"RL_S_STORM",30;
if (.@r>=9) {
bonus2 bSkillCooldown,"RL_S_STORM",-1000;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25;
bonus2 bSkillAtk,"RL_S_STORM",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3); |