Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
}
}
} |