Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=7) {
bonus bAspdRate,15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",20;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;
bonus2 bSkillUseSP,"RL_FIREDANCE",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
}
}
}
} |