Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"RL_FIREDANCE",10;
bonus bBaseAtk,18*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"RL_FIREDANCE",20;
if (.@r>=9) {
bonus2 bSubRace,RC_All,15;
bonus2 bSubRace,RC_Player_Human,-15;
bonus2 bSubRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus2 bSkillAtk,"RL_FIREDANCE",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"RL_FIREDANCE",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bCon,(.@r/3);
}
}
} |