Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",10;
bonus2 bSkillAtk,"RL_FIREDANCE",3*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"RL_FIREDANCE",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bCon,1;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",5;
}
}
} |