Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,15;
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",20;
bonus2 bSkillAtk,"KO_HUUMARANKA",20;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bBaseAtk,90;
if (.@r>=9) {
bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillAtk,"KO_HUUMARANKA",20;
bonus2 bSkillUseSP,"SS_FUUMAKOUCHIKU",-25;
bonus2 bSkillUseSP,"KO_HUUMARANKA",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000;
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillUseSP,"SS_FUUMAKOUCHIKU",-25;
bonus2 bSkillUseSP,"KO_HUUMARANKA",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillAtk,"KO_HUUMARANKA",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SS_FUUMAKOUCHIKU",10;
bonus2 bSkillAtk,"KO_HUUMARANKA",10;
}
}
}
} |