Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatk,350;
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_STORM_CANNON",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",20;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;
if (.@r>=7) {
bonus bVariableCastrate,-15;
bonus bMatk,90;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAddSize,Size_All,20;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
bonus2 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;
bonus2 bSkillUseSP,"AG_CRIMSON_ARROW",-25;
bonus2 bSkillUseSP,"AG_STORM_CANNON",-25;
bonus2 bSkillUseSP,"AG_ALL_BLOOM",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_STORM_CANNON",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",10;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;
}
}
}
} |