Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",6*(.@r/2);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",6*(.@r/2);
bonus2 bSkillAtk,"AG_FROZEN_SLASH",6*(.@r/2);
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",5*(.@r/3);
bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",5*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
} |