Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",7*(.@r/2);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",7*(.@r/2);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
bonus bLongAtkRate,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bCon,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
} |