Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bSMatk,1;
bonus bPow,2;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40;
bonus2 bSkillAtk,"SU_PICKYPECK",40;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50;
bonus2 bSkillAtk,"SU_CN_METEOR",50;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkRate,15;
bonus bPAtk,1;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,3;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3); |