Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",10;
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",10;
bonus2 bSkillAtk,"WZ_METEOR",3*(.@r/2);
bonus2 bSkillAtk,"MG_FROSTDIVER",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WZ_METEOR",30;
bonus2 bSkillAtk,"MG_FROSTDIVER",30;
if (.@r>=11) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",5;
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",8;
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",12;
bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",12;
}
}
} |