Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",6*(.@r/2);
bonus2 bSkillAtk,"SH_HOWLING_OF_CHUL_HO",6*(.@r/2);
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",7*(.@r/3);
bonus2 bSkillAtk,"SH_HYUN_ROK_CANNON",7*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
bonus bLongAtkRate,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,1;
bonus bSpl,1;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",10;
bonus2 bSkillAtk,"SH_HOWLING_OF_CHUL_HO",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,1;
bonus bSMatk,1;
}
}
} |