Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"SJ_SOLARBURST",20;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20;
if (.@r>=9) {
bonus2 bSkillAtk,"SJ_SOLARBURST",25;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bShortAtkRate,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
}
bonus bBaseAtk,15*(.@r/2);
bonus bShortAtkRate,4*(.@r/3); |