Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",10;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",10;
bonus2 bSkillAtk,"SJ_SOLARBURST",3*(.@r/2);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",3*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"SJ_SOLARBURST",25;
bonus2 bSkillAtk,"SJ_FULLMOONKICK",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",3;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",5;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",5;
}
}
} |