Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
}
}
}
} |