Item Use Script |
.@r = getrefine();
.@a = getskilllv("KN_SPEARMASTERY");
bonus2 bAddRace,RC_Player_Human,20+.@r;
bonus2 bAddRace,RC_Player_Doram,20+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5;
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5;
}
if (.@r>=9) {
bonus2 bAddRace,RC_Player_Human,15;
bonus2 bAddRace,RC_Player_Doram,15;
}
if (.@r>=10) {
autobonus3 "{ bonus2 bSkillAtk,\"KN_PIERCE\",20+" + .@a + "; }",1000,10000,"SM_PROVOKE";
bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Stun,1000+(.@a*200);
bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Blind,1000+(.@a*200);
} |