Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bMatk,70;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bDelayrate,-15;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
bonus2 bSkillUseSP,"ABC_ABYSS_SQUARE",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",10;
}
}
}
} |