Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bBaseAtk,15*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",25*(.@r/3);
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (.@r>=7) {
skill "SC_FATALMENACE",10;
bonus2 bAddEle,Ele_All,15;
if (.@r>=9) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"SC_FATALMENACE",15;
if (.@r>=11) {
bonus bShortAtkRate,20;
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bShortAtkRate,15;
bonus bPAtk,1;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bPow,3;
}
}
} |