Item Use Script |
.@r = getrefine();
bonus2 bMagicAddEle,Ele_Undead,7;
bonus2 bAddEle,Ele_Undead,7;
bonus2 bMagicAddEle,Ele_Dark,7;
bonus2 bAddEle,Ele_Dark,7;
if (.@r>=7) {
bonus2 bAddEle,Ele_Undead,13;
bonus2 bMagicAddEle,Ele_Undead,13;
bonus2 bAddEle,Ele_Dark,13;
bonus2 bMagicAddEle,Ele_Dark,13;
if (.@r>=9) {
bonus2 bSkillAtk,"KO_HAPPOKUNAI",35;
bonus2 bSkillAtk,"NJ_KOUENKA",20;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",20;
bonus2 bSkillAtk,"NJ_HUUJIN",20;
if (.@r>=11) {
bonus2 bAddRace,RC_Undead,15;
bonus2 bMagicAddRace,RC_Undead,15;
bonus2 bAddRace,RC_Demon,15;
bonus2 bMagicAddRace,RC_Demon,15;
}
}
} |