Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,7;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",7;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",7;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",2*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,7;
if (.@r>=9) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"SS_KUNAIKAITEN",5;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",3;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"SS_KUNAIKAITEN",5;
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",5;
}
}
} |