Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus bSpl,2;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
if (.@r>=5) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,5;
bonus2 bMagicAtkEle,Ele_Ghost,5;
if (.@r>=9) {
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10;
if (.@r>=10) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",15;
bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddEle,Ele_All,10;
}
}
}
} |