Item Use Script |
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10;
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",3*(.@r/2);
bonus2 bSkillAtk,"RG_BACKSTAP",3*(.@r/2);
if (.@r>=7) {
bonus bAspdRate,20;
if (.@r>=9) {
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",25;
bonus2 bSkillAtk,"RG_BACKSTAP",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",5;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",3;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",3;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",5;
bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5;
}
}
} |