Item Use Script |
bonus bMaxSP,100;
bonus bDelayrate,-5;
bonus bMatkRate,5;
bonus2 bSkillUseSP,"MG_COLDBOLT",5;
bonus2 bSkillUseSP,"MG_FIREBOLT",5;
bonus2 bSkillUseSP,"MG_LIGHTNINGBOLT",5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bAspdRate,10;
bonus bDelayrate,-5;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
bonus2 bVariableCastrate,"MG_COLDBOLT",-50;
bonus2 bVariableCastrate,"MG_FIREBOLT",-50;
bonus2 bVariableCastrate,"MG_LIGHTNINGBOLT",-50;
} |