Item Use Script |
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus2 bSubRace,RC_Dragon,4*(.@r/3);
bonus2 bMagicAddRace,RC_Dragon,8*(.@r/4);
bonus2 bMagicAddRace,RC_DemiHuman,8*(.@r/4);
if (.@r>=7) {
bonus bMatkRate,10;
if (.@r>=9) {
bonus bDelayrate,-8;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Water,10;
if (.@r>=12) {
bonus2 bMagicAddEle,Ele_Neutral,12;
if (.@r>=13) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Water,15;
}
}
}
}
} |