Item Use Script |
.@r = getrefine();
bonus bMaxHP,2000;
bonus bMaxSP,500;
bonus2 bSubRace,RC_DemiHuman,.@r/2;
bonus2 bSubRace,RC_Player_Doram,.@r/2;
bonus2 bSubRace,RC_Player_Human,.@r/2;
bonus bDelayrate,-2*(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=9) {
bonus bShortAtkRate,7;
bonus bLongAtkRate,7;
bonus2 bMagicAtkEle,Ele_All,5;
}
if (.@r>=11) {
if (readparam(bStr)>=120) {
bonus bPow,3;
bonus bShortAtkRate,5;
}
if (readparam(bAgi)>=120) {
bonus bSta,3;
bonus bDelayrate,-5;
}
if (readparam(bVit)>=120) {
bonus bWis,3;
bonus2 bSubRace,RC_All,5;
}
if (readparam(bInt)>=120) {
bonus bSpl,3;
bonus2 bMagicAddRace,RC_All,5;
}
if (readparam(bDex)>=120) {
bonus bCon,3;
bonus bLongAtkRate,5;
}
if (readparam(bLuk)>=120) {
bonus bCrt,3;
bonus bCritAtkRate,5;
}
} |