Item Use Script |
.@r = getrefine();
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Water,10;
bonus bAspdRate,5;
bonus2 bSkillAtk,"RK_DRAGONBREATH",7*(.@r/3);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",7*(.@r/3);
if (getskilllv("RK_DRAGONBREATH") >= 10)
bonus bLongAtkRate,5;
if (getskilllv("RK_DRAGONBREATH_WATER") >= 10)
bonus bLongAtkRate,5;
if (.@r>=9) {
bonus2 bSubEle,Ele_Fire,5;
bonus2 bSubEle,Ele_Water,5;
bonus bLongAtkDef,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
}
if (.@r>=11) {
bonus2 bSubEle,Ele_Fire,5;
bonus2 bSubEle,Ele_Water,5;
bonus bLongAtkDef,10;
bonus bAspdRate,5;
} |