Item Use Script |
.@r = getrefine();
bonus bPerfectHitAddRate,3;
bonus bCritical,2*(.@r/3);
bonus bFlee,3*(.@r/3);
bonus bHit,3*(.@r/3);
bonus bShortAtkRate,2*(.@r/4);
bonus bLongAtkRate,2*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/4);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus bPerfectHitAddRate,25+(4*(.@r/4));
bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500*(.@r/4);
bonus2 bSkillCooldown,"LG_SHIELDPRESS",-300*(.@r/4);
if (.@r>=12) {
bonus bAllStats,10;
bonus bShortAtkRate,15;
bonus2 bMagicAtkEle,Ele_Holy,15;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bPerfectHitAddRate,25+(4*(.@r/4));
bonus2 bSkillCooldown,"GN_CART_TORNADO",-500*(.@r/4);
if (.@r>=12) {
bonus bAllStats,10;
bonus bShortAtkRate,15;
}
} |