Item Use Script |
.@r = getrefine();
bonus bMaxHPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL");
bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL");
bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM");
bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM");
if (getskilllv("SC_TRIANGLESHOT") == 10) {
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Earth,50;
}
if (getskilllv("SC_FEINTBOMB") == 10) {
bonus bSPDrainValue,2;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus bAgi,10;
bonus bDex,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus bAgi,10;
bonus bDex,10;
} |