Item Use Script |
.@r = getrefine();
.@lvl = getskilllv("NC_AXEBOOMERANG");
bonus bMdef,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
skill "SM_MAGNUM",3;
bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl;
bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl;
bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION");
if (getskilllv("NC_MAGICDECOY") == 5) {
bonus bAspdRate,10;
bonus bMaxHP,150*BaseLevel;
}
if (.@r>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bBaseAtk,50;
}
if (.@r>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bBaseAtk,50;
} |