Item Use Script |
.@r = getrefine();
bonus bMdef,10;
bonus bStr,.@r/2;
bonus bInt,.@r/2;
bonus bMaxHPrate,2*(.@r/2);
bonus2 bSubEle,Ele_Neutral,5*(.@r/4);
if (.@r>=9) {
bonus bStr,5;
bonus bInt,5;
bonus bMaxHPrate,3;
}
if (.@r>=11) {
bonus bStr,5;
bonus bInt,10;
bonus bMaxHPrate,5;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST"));
bonus2 bSkillAtk,"GN_HELLS_PLANT",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST"));
bonus2 bSkillAtk,"GN_CARTCANNON",3*getskilllv("GN_CART_TORNADO");
} |