Item Use Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"NC_ARMSCANNON",20*(.@r/3);
bonus2 bSkillAtk,"NC_AXETORNADO",20*(.@r/3);
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",20*(.@r/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",20*(.@r/3);
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
if (.@r>=11)
bonus2 bAddRace,RC_All,15;
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,8*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_AXE_STOMP",5*(.@r/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/3);
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/3);
if (.@r>=13) {
bonus bLongAtkRate,25;
bonus bShortAtkRate,25;
}
} |