Item Use Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",20*(.@r/3);
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",20*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",20*(.@r/3);
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",20*(.@r/3);
bonus2 bSkillAtk,"AB_ADORAMUS",20*(.@r/3);
if (.@r>=9) {
bonus bAtkRate,10;
bonus bMatkRate,10;
}
if (.@r>=11)
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillCooldown,"AB_CLEARANCE",-5000;
bonus2 bSkillCooldown,"AB_SILENTIUM",-5000;
bonus2 bSkillCooldown,"SR_CRESCENTELBOW",-3000;
bonus2 bAddSize,Size_All,4*(.@r/3);
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus bSMatk,.@r/2;
bonus2 bAddSize,Size_All,5*(.@r/3);
bonus2 bMagicAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/3);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"AB_CLEARANCE",-5000;
bonus2 bSkillCooldown,"AB_SILENTIUM",-5000;
bonus2 bSkillCooldown,"SR_LIGHTNINGWALK",-1000;
}
} |