Item Use Script |
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
if (.@r>=9) {
bonus bAtkRate,10;
bonus bMatkRate,10;
}
if (.@r>=11) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,5*(.@r/2);
bonus bMatk,5*(.@r/2);
bonus2 bAddRace,RC_All,4*(.@r/3);
bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus bSMatk,.@r/2;
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
if (.@r>=13) {
skill "BA_POEMBRAGI",5;
bonus2 bSkillCooldown,"RA_UNLIMIT",-30000;
}
} |