Item Use Script |
.@r = getrefine();
.@a = getskilllv("AB_ORATIO");
.@b = getskilllv("AB_CLEARANCE");
.@c = getskilllv("AB_LAUDAAGNUS");
.@d = getskilllv("AB_LAUDARAMUS");
bonus bAspdRate,10;
bonus bInt,3*.@a;
bonus bMatk,15*.@a;
bonus2 bMagicAddRace,RC_All,14*.@b;
bonus bHealPower,3*(.@c+.@d);
bonus bHealPower2,3*(.@c+.@d);
bonus bAddItemHealRate,3*(.@c+.@d);
if (.@r>=5) {
bonus2 bSkillAtk,"AB_ADORAMUS",50;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=7) {
bonus2 bSkillAtk,"AB_ADORAMUS",50;
bonus2 bSkillAtk,"AB_JUDEX",50;
}
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Holy,15;
bonus bUnbreakableArmor;
} |