Item Use Script |
.@r = getrefine();
.@a = getskilllv("RK_DRAGONBREATH_WATER");
.@b = getskilllv("RK_DRAGONBREATH");
bonus bMaxHPrate,10+(.@a*4);
bonus bMaxSPrate,10+(.@a*4);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10*.@a;
bonus bDelayrate,-6*getskilllv("RK_DRAGONTRAINING");
bonus bLongAtkRate,7*.@b;
bonus2 bSkillAtk,"RK_DRAGONBREATH",10*.@b;
if (.@r>=5)
bonus2 bSubClass,Class_Boss,5;
if (.@r>=7) {
bonus bNoKnockback;
bonus bUnbreakableArmor;
}
if (.@r>=10) {
bonus bDef,300;
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",50;
bonus2 bSkillAtk,"RK_DRAGONBREATH",50;
} |