Item Use Script |
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (getskilllv("NC_ARMSCANNON")>=3)
bonus bBaseAtk,BaseLevel;
if (getskilllv("NC_NEUTRALBARRIER")>=3)
bonus bLongAtkRate,70;
bonus bDelayrate,-10*getskilllv("NC_PILEBUNKER");
if (.@r>=5) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=7) {
bonus2 bSkillAtk,"NC_ARMSCANNON",50;
bonus2 bSkillAtk,"NC_COLDSLOWER",50;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",50;
}
if (.@r>=10) {
bonus bLongAtkRate,15;
bonus bUnbreakableArmor;
} |