Item Use Script |
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
bonus2 bSubClass,Class_Boss,5;
bonus bHPGainValue,100;
bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
bonus bNoKnockback;
if (.@r>=7) {
bonus bMaxHPrate,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
bonus bMaxHPrate,7;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bAddClass,Class_Boss,10;
} |