Item Use Script |
if (readparam(bStr) >= 100) {
bonus2 bAddClass,Class_All,4;
bonus bHit,10;
if (readparam(bStr) >= 120) {
bonus2 bAddClass,Class_All,6;
bonus bHit,10;
}
}
if (readparam(bInt) >= 100) {
bonus bMatkRate,4;
bonus2 bMagicAtkEle,Ele_All,4;
if (readparam(bInt) >= 120) {
bonus bMatkRate,6;
bonus2 bMagicAtkEle,Ele_All,6;
}
}
if (readparam(bDex) >= 100) {
bonus bDelayrate,-3;
bonus bCritical,4;
if (readparam(bDex) >= 120) {
bonus bDelayrate,-3;
bonus bCritical,6;
}
}
if (readparam(bVit) >= 100) {
bonus bMaxHPrate,4;
bonus bAspdRate,4;
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,4;
bonus bAspdRate,4;
}
}
if (readparam(bLuk) >= 100) {
bonus bBaseAtk,20;
bonus bMatk,20;
if (readparam(bLuk) >= 120) {
bonus bBaseAtk,40;
bonus bMatk,40;
}
}
if (readparam(bAgi) >= 100) {
bonus bFlee,10;
bonus bCritAtkRate,7;
if (readparam(bAgi) >= 120) {
bonus bFlee,10;
bonus bCritAtkRate,7;
}
} |