Item Use Script |
.@r = getrefine();
bonus bInt,3*.@r;
bonus bMdef,10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
if (getskilllv("SO_CLOUD_KILL") ==5)
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
if (getskilllv("SO_PSYCHIC_WAVE") ==5)
bonus bDelayrate,-20;
if (getskilllv("SO_STRIKING") ==5) {
bonus2 bMagicAtkEle,Ele_Earth,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
bonus2 bMagicAtkEle,Ele_Water,25;
bonus2 bMagicAtkEle,Ele_Wind,25;
bonus2 bMagicAtkEle,Ele_Neutral,25;
}
if (getskilllv("SO_VACUUM_EXTREME") ==5)
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000;
if (.@r>=7) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
bonus2 bSkillAtk,"SO_DIAMONDDUST",20;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
bonus2 bSkillAtk,"SO_DIAMONDDUST",30;
} |