Item Use Script |
bonus bMdef,10;
bonus2 bSubEle,Ele_Earth,10;
bonus2 bAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Earth,5;
.@r = getrefine();
if (.@r>=8) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bAddEle,Ele_Earth,10;
bonus2 bMagicAddEle,Ele_Earth,10;
}
if (.@r>=10) {
if (readparam(bStr)>=90)
bonus bBaseAtk,50;
if (readparam(bAgi)>=90)
bonus bAspdRate,5;
if (readparam(bVit)>=90) {
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
}
if (readparam(bInt)>=90)
bonus bMatk,30;
if (readparam(bDex)>=90)
bonus bVariableCastrate,-5;
if (readparam(bLuk)>=90)
bonus bCritAtkRate,5;
} |