Item Use Script |
bonus bAllStats,1;
bonus bMdef,10;
if (BaseClass == Job_Swordman) {
bonus bMaxHPrate,7;
bonus2 bSkillAtk,"RK_SONICWAVE",50;
autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE";
}
if (BaseClass == Job_Mage) {
bonus bMatkRate,5;
bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;
bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;
}
if (BaseClass == Job_Thief) {
bonus bFlee,10;
bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
bonus2 bVariableCastrate,"SC_MANHOLE",-100;
}
if (BaseClass == Job_Acolyte) {
bonus bDelayrate,-5;
autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM";
autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON";
}
if (BaseClass == Job_Archer) {
bonus bAspd,1;
autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE";
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;
}
if (BaseClass == Job_Merchant) {
bonus bAtkRate,5;
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;
}
if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
bonus bAtkRate,5;
bonus bMatkRate,5;
} |