Item Use Script |
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bInt,3;
bonus bMatk,100;
if (.@r>=5) {
bonus bMatkRate,2;
bonus bAspd,1;
}
if (.@r>=7) {
bonus bMatk,10;
bonus2 bSkillAtk,"SL_SMA",20;
}
if (.@r>=9) {
bonus bMatk,20;
bonus2 bVariableCastrate,"SL_SMA",-20;
skill "HW_GRAVITATION",5;
}
if (.@r>=10) {
bonus bMatkRate,3;
bonus bMaxHP,700;
bonus2 bMagicAtkEle,Ele_Dark,2;
bonus2 bMagicAtkEle,Ele_Earth,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
bonus2 bMagicAtkEle,Ele_Ghost,2;
bonus2 bMagicAtkEle,Ele_Holy,2;
bonus2 bMagicAtkEle,Ele_Water,2;
bonus2 bMagicAtkEle,Ele_Wind,2;
}
if (.@r>=12) {
bonus bDelayrate,-5;
bonus2 bMagicAtkEle,Ele_Dark,3;
bonus2 bMagicAtkEle,Ele_Earth,3;
bonus2 bMagicAtkEle,Ele_Fire,3;
bonus2 bMagicAtkEle,Ele_Ghost,3;
bonus2 bMagicAtkEle,Ele_Holy,3;
bonus2 bMagicAtkEle,Ele_Water,3;
bonus2 bMagicAtkEle,Ele_Wind,3;
} |