Item Use Script |
.@r = getrefine();
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(5*(.@r/2));
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(5*(.@r/2));
bonus2 bSkillAtk,"SO_FIREWALK",30*(.@r/2);
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*(.@r/2);
bonus2 bIgnoreMdefClassRate,Class_All,5*(.@r/2);
if (.@r>=9) {
bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SO_FIREWALK",100;
bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=12)
bonus bFixedCastrate,-70; |