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#19107: Mad Hatter
Item ID | 19107 | For Sale | No | |
---|---|---|---|---|
Identifier | Mad_Hatter | Credit Price | Not For Sale | |
Name | Mad Hatter | Type | Armor | |
NPC Buy | 0 | Weight | 80 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 1 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 60 | |
Max Equip Level | None | |||
Equip Locations | Upper/Lower Headgear | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script | .@r = getrefine(); .@per = ((.@r>=7)?10000:(.@r>=5?5000:2000)); bonus bUnbreakableHelm; bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20)); bonus2 bSubEle,Ele_Dark,5*.@r; if (BaseJob == Job_Novice) bonus2 bResEff,Eff_Freeze,.@per; else if (BaseJob == Job_Swordman) bonus2 bResEff,Eff_Curse,.@per; else if (BaseJob == Job_Mage) bonus2 bResEff,Eff_Bleeding,.@per; else if (BaseJob == Job_Archer) bonus2 bResEff,Eff_Sleep,.@per; else if (BaseJob == Job_Acolyte) bonus2 bResEff,Eff_Stone,.@per; else if (BaseJob == Job_Thief) bonus2 bResEff,Eff_Blind,.@per; else if (BaseJob == Job_Merchant) bonus2 bResEff,Eff_Poison,.@per; else if (BaseJob == Job_Taekwon) bonus2 bResEff,Eff_Stun,.@per; else if (BaseJob == Job_Ninja) bonus2 bResEff,Eff_Silence,.@per; else if (BaseJob == Job_Gunslinger) bonus2 bResEff,Eff_Confusion,.@per; | |||
Equip Script | None | |||
Unequip Script | None | |||
Description |
A mysterious hat designed after the backcountry people of Unbara. _______________________ For each Refine Level: Decreases damage taken from Shadow elemental attacks by 5%. _______________________ Decreases damage taken from critical attacks by 20%. _______________________ Refine Level +5: Decreases damage taken from critical attacks by 30%. _______________________ Refine Level +7: Decreases damage taken from critical attacks by 50%. _______________________ When equipped by Novice: Frozen resistances +20%. Refine Level +5: Frozen resistances +30%. Refine Level +7: Gives immunity against Frozen. _______________________ When equipped by Swordman: Curse resistances +20%. Refine Level +5: Curse resistances +30%. Refine Level +7: Gives immunity against Curse. _______________________ When equipped by Magician: Bleeding resistances +20%. Refine Level +5: Bleeding resistances +30%. Refine Level +7: Gives immunity against Bleeding. _______________________ When equipped by Archer: Sleep resistances +20%. Refine Level +5: Sleep resistances +30%. Refine Level +7: Gives immunity against Sleep. _______________________ When equipped by Acolyte: Burning resistances +20%. Refine Level +5: Burning resistances +30%. Refine Level +7: Gives immunity against Burning. _______________________ When equipped by Thief: Blind resistances +20%. Refine Level +5: Blind resistances +30%. Refine Level +7: Gives immunity against Blind. _______________________ When equipped by Merchant: Poison resistances +20%. Refine Level +5: Poison resistances +30%. Refine Level +7: Gives immunity against Poison. _______________________ When equipped by Taekwon: Stun resistances +20%. Refine Level +5: Stun resistances +30%. Refine Level +7: Gives immunity against Stun. _______________________ When equipped by Ninja: Silence resistances +20%. Refine Level +5: Silence resistances +30%. Refine Level +7: Gives immunity against Silence. _______________________ When equipped by Gunslinger: Confuse resistances +20%. Refine Level +5: Confuse resistances +30%. Refine Level +7: Gives immunity against Confuse. _______________________ Indestructible in battle _______________________ Type: Headgear Defense: 1 Position: Upper, Lower Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 60 |