Item Use Script |
.@r = getrefine();
bonus bInt,3;
bonus bDex,3;
bonus bMatk,10;
bonus bMdef,10;
if (.@r>=5) {
if (getskilllv("SL_SMA") == 10) {
bonus bMaxHP,3000;
if (getskilllv("SL_STIN") == 7) {
skill "MG_SOULSTRIKE",10;
if (getskilllv("SL_STUN") == 7) {
skill "WZ_QUAGMIRE",5;
}
}
}
}
if (.@r>=7) {
bonus bDef,15;
bonus2 bSkillAtk,"SL_SMA",10;
bonus2 bSkillAtk,"MG_SOULSTRIKE",20;
}
if (.@r>=8) {
bonus bFlee,15;
bonus2 bSkillAtk,"SL_SMA",15;
bonus2 bSkillAtk,"MG_SOULSTRIKE",25;
}
if (.@r>=9) {
bonus bMatk,15;
bonus2 bSkillAtk,"SL_SMA",20;
bonus2 bSkillAtk,"MG_SOULSTRIKE",30;
}
if (.@r>=10) {
bonus2 bVariableCastrate,"SL_STIN",-50;
bonus2 bVariableCastrate,"SL_STUN",-50;
} |