Item Use Script |
.@r = getrefine();
if (BaseJob == Job_Gunslinger) {
bonus bBaseAtk,2*(readparam(bDex)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus2 bVariableCastrate,"GS_TRACKING",-30;
if (.@r>=8) {
bonus bDelayrate,-10;
bonus bCritical,10;
if (.@r>=9) {
bonus3 bAutoSpell,"GS_RAPIDSHOWER",2,70;
bonus bLongAtkRate,5;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
}
else if (BaseJob == Job_Ninja) {
bonus bBaseAtk,2*(readparam(bStr)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"NJ_KAENSIN",50;
bonus2 bSkillAtk,"NJ_RAIGEKISAI",50;
if (.@r>=8) {
bonus bMatk,15;
bonus bBaseAtk,15;
bonus bDelayrate,-10;
if (.@r>=9) {
bonus bFlee,10;
bonus2 bVariableCastrate,"NJ_HUUMA",-20;
bonus2 bVariableCastrate,"NJ_KAENSIN",-20;
bonus2 bVariableCastrate,"NJ_RAIGEKISAI",-20;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
} |