Item Use Script |
.@r = getrefine();
if (BaseJob == Job_Hunter) {
bonus bBaseAtk,2*(readparam(bDex)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",20;
if (.@r>=8) {
bonus bDelayrate,-10;
bonus2 bSkillUseSP,"SN_SHARPSHOOTING",5;
if (.@r>=9) {
bonus bCritical,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
}
else if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
bonus bBaseAtk,2*(readparam(bDex)/9);
bonus bMatk,2*(readparam(bInt)/9);
if (.@r>=7) {
bonus bDef,10;
bonus bMdef,15;
bonus2 bVariableCastrate,"CG_ARROWVULCAN",30;
if (.@r>=8) {
bonus bDelayrate,-10;
bonus2 bSkillUseSP,"CG_ARROWVULCAN",5;
if (.@r>=9) {
bonus2 bSkillAtk,"DC_THROWARROW",40;
bonus2 bSkillAtk,"CG_ARROWVULCAN",30;
if (.@r>=10) {
bonus bAllStats,2;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
}
}
}
}
} |