Item Use Script |
.@r = getrefine();
bonus bAllStats,1;
bonus bMdef,10;
if (.@r>=5) {
bonus bMaxHP,500;
bonus bMaxSP,50;
}
if (.@r>=7) {
bonus bBaseAtk,5;
bonus bMatk,5;
bonus bDef,10;
}
if (.@r>=8) {
bonus bBaseAtk,5;
bonus bMatk,5;
bonus2 bAddEle,Ele_Earth,2;
bonus2 bAddEle,Ele_Fire,2;
bonus2 bAddEle,Ele_Water,2;
bonus2 bAddEle,Ele_Wind,2;
bonus2 bMagicAddEle,Ele_Earth,2;
bonus2 bMagicAddEle,Ele_Fire,2;
bonus2 bMagicAddEle,Ele_Water,2;
bonus2 bMagicAddEle,Ele_Wind,2;
}
if (.@r>=9) {
bonus bBaseAtk,10;
bonus bMatk,10;
bonus2 bAddEle,Ele_Earth,3;
bonus2 bAddEle,Ele_Fire,3;
bonus2 bAddEle,Ele_Water,3;
bonus2 bAddEle,Ele_Wind,3;
bonus2 bMagicAddEle,Ele_Earth,3;
bonus2 bMagicAddEle,Ele_Fire,3;
bonus2 bMagicAddEle,Ele_Water,3;
bonus2 bMagicAddEle,Ele_Wind,3;
}
if (.@r>=10) {
bonus bMaxHPrate,1;
bonus bMaxSPrate,1;
bonus2 bAddEle,Ele_Earth,5;
bonus2 bAddEle,Ele_Fire,5;
bonus2 bAddEle,Ele_Water,5;
bonus2 bAddEle,Ele_Wind,5;
bonus2 bMagicAddEle,Ele_Earth,5;
bonus2 bMagicAddEle,Ele_Fire,5;
bonus2 bMagicAddEle,Ele_Water,5;
bonus2 bMagicAddEle,Ele_Wind,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
bonus2 bSubRace,RC_Player_Doram,1;
} |